Frooty Tooty Shooty
This is a 3rd Person Tower Defense Game (Prototype).
It has been designed and developed by Alex Milne, John Abel, and Joshua Bosma in 24hrs for the #UC24HRDDC.
This is our second year joining the University of Canberra 24hr Digital Design Challenge, and we already can't wait for the next one!
# Controls:
Movement: WASD
Jumping: SPACE
Interact/Build: E or Left Click
Select Building: Move your mouse in the direction of your choice
Cancel Build: Right Click, or Escape
Pause: Escape
There were so many more features we wanted to add (and planned to) before running out of time; a few examples:
- The ability to fight alongside your towers directly against the foes.
- A functional scoring and leaderboard system for competitive play.
- Ragdoll physics, and exploding junk food bodies.
- Tower upgrade functionality and visuals.
- ... and so on, ambition was high but it is a very different experience working on campus!
Artist Statement:
Ready to answer the call of fruity? Meet Toots, your friendly neighbourhood cat girl and staunch defender of all things fruit and veg’. Uh-oh! The evil Junk Foods are back in town and they are heading straight for the produce market! Oh no! Looks like it’s up to Toots and her arsenal of automated organics to hold back the unhealthy horde. Strategize, materialize and fertilize your way to victory in this high fructose third-person tower defense game. Think you’ve got the cherries for it? Find out in: Frooty Tooty Shooty!
Alex Milne, John Abel and Joshua Bosma created this game together with a combined 24hrs each worth of time. The game was made in Unity and all the models were created either in-engine or with Blender. Alex made the character models and the majority of the animations, John did the programming and created additional animations and Joshua created the majority of the non-character models. We worked on this project in-person on campus and remotely from home.
For this game, we wanted to do something a bit more ambitious and develop a third-person game, as opposed to a top-down game, which we had made quite a few of in the last couple of years. The theme of "So Many Colours, So Many Shapes, So Many Flavours” reminded us of fruits and vegetables, so we decided that we would incorporate those into the gameplay. We decided on a sweet, future funk-inspired art style with a pastel colour palette to match the fruity theme. For the game’s enemies, we were inspired by retro cartoon animations of various anthropomorphized beverages, particularly those from 70’s. The idea of healthy foods fighting unhealthy foods became the core conflict to push our game’s narrative forward.
The tower defense aspect of this game was inspired by the game Sanctum, a first-person tower defense game where you actually get to be on the frontlines of the oncoming onslaught, rather than just manage from afar. We wanted to do something similar, but in a third-person perspective and with a fruity twist. Instead of your typical mechanized defenses, we opted for sentient fruit and vegetables who attack based on the produce they are. You are able to move freely along the invader’s path, building defenses, picking up resources and even start swinging at the enemies yourself. With this kind of game we have designed, we want players to be able to enjoy all the fun of aspects of a tower defense game, but also enjoy the freedom and action found in many third-person games.
This was a fun experience and it was good that we were able to participate together on campus this time. It was also a good opportunity to exercise our design and development skills. Hope we can do this again next year.
Download
Install instructions
Download the ZIP file, extract the folder to a location of your choosing - then run the file:
- Frooty Tooty Shooty - UC24HRDDC2024.exe
Then, have fun :D!
Comments
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I like the game that you have created. It's really cool and creative.