Many plans in the works for this, for now - this is just a graybox prototype to see how everything will work together.

Very roughly put together in a few hours of free time...

Ultimately, I plan to use this game as a vessel for learning the Steam API for: Friends, Leaderboards, Achievements, and the Workshop.

Feel free to follow along, not sure how rapid the development will be, painkillers and a cold do not a productive developer make :D.

--- Devlog ---

v0.5.1:

- Added additional characters (5/12) 

- Adjusted default deck order


v0.5:

- Added custom_shape resource saver, and loader 

- Added images for Henya and Zentreya

v0.4:

- Adjusted art style to be cuter 

- Added sound effects for spawns and collisions 

- Added shape order to game screen 

- Adjusted out of bounds checking 

- Cleaned up custom shape resource 

- Added preliminary deck builder


v0.3.1:

- Resolved multi-collision issue

-- When 3 of the same shape touched, they would all be replaced by a single shape

- Renamed autoloads for better clarity

- Moved shape functions to separate autoload (shapes)

- Adjusted colliders within the scene for end-game detections

- Added more debug information


v0.3:

- Added initial textures to shapes

- Adjusted shape sizes to better match original scope

- Added ability to display colliders for new textured shapes


v0.2:

- Fixed collision physics for shapes

- Added ability to save/load gamestate

- Added ability to copy/paste gamestate

- Added debug displays for Seed

- Added "undo" functionality (roll back 1 step)

Download

Download
JustMelonThings.exe 69 MB

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