Just Melon Things
Many plans in the works for this, for now - this is just a graybox prototype to see how everything will work together.
Very roughly put together in a few hours of free time...
Ultimately, I plan to use this game as a vessel for learning the Steam API for: Friends, Leaderboards, Achievements, and the Workshop.
Feel free to follow along, not sure how rapid the development will be, painkillers and a cold do not a productive developer make :D.
--- Devlog ---
v0.5.1:
- Added additional characters (5/12)
- Adjusted default deck order
v0.5:
- Added custom_shape resource saver, and loader
- Added images for Henya and Zentreya
v0.4:
- Adjusted art style to be cuter
- Added sound effects for spawns and collisions
- Added shape order to game screen
- Adjusted out of bounds checking
- Cleaned up custom shape resource
- Added preliminary deck builder
v0.3.1:
- Resolved multi-collision issue
-- When 3 of the same shape touched, they would all be replaced by a single shape
- Renamed autoloads for better clarity
- Moved shape functions to separate autoload (shapes)
- Adjusted colliders within the scene for end-game detections
- Added more debug information
v0.3:
- Added initial textures to shapes
- Adjusted shape sizes to better match original scope
- Added ability to display colliders for new textured shapes
v0.2:
- Fixed collision physics for shapes
- Added ability to save/load gamestate
- Added ability to copy/paste gamestate
- Added debug displays for Seed
- Added "undo" functionality (roll back 1 step)
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