New states for A.I. tasks, Item drops too.
Crypt Underlord » Devlog
More updates!
- Added the states: "Pickup", and "Storage" to the Worker A.I.
- Added the function to drop items (and spawn a representation of said item in the world), upon dropping - these items add themselves to the new "Pickup" task queue. This can now be used (as seen in the video) for bonus minerals on excavation, and will be used for loot dropped from enemies/etc.
- Grid now tracks Items on tiles (multiple items can be assigned to tiles).
- Added the Inventory to the Core building and Workers, allowing Workers to pick items up - carry them in their inventory, and store them in the Core building's inventory.
- Adjusted Fog of War after playing more DK1, noticed that cavities don't fully reveal when you break into them (unless they are filled with water/other tiles), Fog is now revealed based on Units and their exploration (This will make the planned Scout unit actually useful).
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Crypt Underlord
Submission for the RTS JAM 1998.
More posts
- Development is on hold for now...Jul 18, 2022
- Experiments with Cursors, Draft ImplementationJul 10, 2022
- Draft UI, Minimap, and Contextual MenuJul 09, 2022
- Family Time Obligation: Complete, back to work :)Jul 03, 2022
- Added Fog of War, Fixed clipping, and adjust lights.Jul 01, 2022
- Optimizations and A.I. AdditionsJun 30, 2022
- Missed a day, heres some progress!Jun 29, 2022
- Not much time to work today, but did so anyway!Jun 27, 2022
- Basic: Inventory & Tasks, + Shaders and Lighting.Jun 26, 2022
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