Crypt Underlord
Devlog
- July 04, 2022 by Magnanix#Godot, #A.I., #State Machine, #Fog of War, #Inventory, #Hauling, #GridMore updates! Added the states: "Pickup", and "Storage" to the Worker A.I. Added the function to drop items (and spawn a representation of said item in the world), upon dropping - these items add them... Continue reading
- July 03, 2022 by Magnanix#Level Creation, #Fog of War, #New Tiles, #GodotSpent the last day and a bit with the family - keeping myself social. Unfortunately this means work was light on the project until today :). What has been done? Moved map/grid initialization from code... Continue reading
- July 01, 2022 by Magnanix#Mesh Generation, #Fog of War, #Godot, #Blender, #Dynamic Images, #Dynamic TexturesI keep going to start work on the UI for this game, so that I can start stepping into the other buildings and their units + behaviors, but then I notice something that seems off. Today I was messing a... Continue reading
- June 30, 2022 by Magnanix#A.I., #Godot, #Grid, #Helper-chan, #Animation, #State MachineThus, another day of development comes to a close, a very fruitful one at that (albeit the majority of work, again, was backend and thus not very visually pleasing). I've added two new key states to t... Continue reading
- June 29, 2022 by Magnanix#AStar, #Godot, #Progress Update, #Pathfinding, #A.I., #Excavation, #Dynamic Mesh, #Task ManagementYesterday I managed to build out the AStar Pathfinding handler and managed to get it working for spawned units, but felt it wasn't enough to justify an update solely in itself (nothing really visual w... Continue reading
- June 27, 2022 by Magnanix#3D Modelling, #3D Animation, #Helper-chanSpent the majority of the day avoiding use of my computer, as we were meant to have an electrician out to replace things... didn't want to risk even the slightest chance of corrupting work and/or a su... Continue reading
- June 26, 2022 by Magnanix#Task Management, #Lighting, #Shaders, #Godot, #Dungeon Keeper, #Inventory, #ItemsSpent today working on a few things: Basis of the Inventory/Resource management. Evolving the inventory script I created for "Connection Booster" (previous game jam entry here on itch), and cleaning i... Continue reading
- June 25, 2022 by Magnanix#Mesh Generation, #Godot SurfaceTool, #Godot Threads, #Dynamic Mesh, #Chunks, #GodotThe first step is to create a Grid Based system to emulate the Dungeon Keeper style, to begin - I wanted to use Godot's SurfaceTool. Previously, in past games - I've spent many hours using Godot's Arr... Continue reading