Experiments with Cursors, Draft Implementation


Only a small update today, so much to prep before classes start (in the morning).

  • Added a 3D cursor with different animated states (akin to DK1)
  • Added a standard cursor override (for UI elements) based off the 3D cursor
  • Set up the animations, swapping, and display setup for the cursors when over the UI, or over the World

Still progress, even if only a small amount, definitely need to get more done - but other things are taking the majority of my attention, and my motivation has been waning in recent days due to everything going on :).

I'll be back in the swing of things soon I'm sure, but for now, the next week is going to be hectic as classes are starting and things will need time to settle.

Thanks for checking in!

Get Crypt Underlord

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