And so, it begins once more...
Crypt Underlord » Devlog
RTS Jam 1998, the beginning.
Game Plan:
Create an RTS in the style of Dungeon Keeper (with alterations to the base design to fit into the RTS Jam 1998 rules, in particular: needs 1 or more selectable & commandable unit, and needs 1 or more placeable/static buildings - going to treat the "zones" as buildings for this purpose).
Aim will be 3 campaign style levels, the first level will be more of a tutorial to teach the players how to play.
Units (Haven't decided on theme yet, but stats should be applied before graphics):
- Commands that override A.I.:
- Move to Location (Trigger proximity based priority)
- Hold Position at Location (Will Engage intruders only if in range)
- Call to Arms (Call all units to location to Engage Intruders)
- Worker (Medium Speed, Low HP, Medium Attack Creature: Goblin Scamp, Small Skeleton, etc)
- Task Priority:
- Sleep -> Dig Tile -> Claim Tile -> Reinforce Wall -> Harvest (Mine) -> Harvest (Hatchery) -> Research (1x) -> Engage Intruders -> Idle
- Housing Cost: 1
- Upkeep: 1x Secondary Resource
- Task Priority:
- Scout (Fast Speed, Very Low HP, Low Attack Creature: Goblin Dog, Bone Dog, etc)
- Task Priority:
- Explore unexplored areas -> Sleep -> Engage intruders -> Idle
- Housing Cost: 1
- Upkeep: 2x Secondary Resource
- Task Priority:
- Melee (Medium Speed, Medium HP, Medium Attack Creature: Hobgoblin, Skeletal Warrior, etc)
- Task Priority:
- Engage intruders -> Sleep -> Train -> Idle
- Housing Cost: 2
- Upkeep: 3x Secondary Resource
- Task Priority:
- Ranged (Medium Speed, Low HP, Medium Attack Creature: Goblin Archer, Skeletal Archer, etc)
- Task Priority:
- Engage intruders -> Sleep -> Train -> Idle
- Housing Cost: 2
- Upkeep: 3x Secondary Resource
- Task Priority:
- Tank (Low Speed, Very High HP, Low Attack Creature: Goblin Ball, Death Knight, etc)
- Task Priority:
- Engage intruders -> Sleep -> Research (3x) -> Train -> Idle
- Housing Cost: 4
- Upkeep: 5x Secondary Resource
- Task Priority:
- Caster (Low Speed, Low HP, High Attack Creature: Goblin Warlock, Skeletal Mage, etc)
- Task Priority:
- Engage intruders -> Sleep -> Research (5x) -> Train -> Idle
- Housing Cost: 3
- Upkeep: 4x Secondary Resource
- Task Priority:
Buildings/Zones (Again, haven't decided on theme yet):
- Core (The heart of the dungeon, if this dies - it is game over), resources are carried and stored here.
- Can spawn units:
- Worker
- Can spawn units:
- Housing(?), Required to spawn/maintain units.
- Each tile of housing adds 2 to the total housing allowance, total housing allowance should be limited based on map size.
- Can be upgraded to add more to the housing allowance.
- Mine(?), Primary resource is gathered in this zone.
- Each tile of a quarry allows 1 worker to harvest, adjacent tiles increase yield.
- Hatchery(?), Secondary resource is gathered in this zone.
- Each tile of a hatchery allows 1 worker to harvest, adjacent tiles increase yield.
- Library(?), Research is performed in this zone.
- Each tile of a library allows 1 worker/tank/caster to research, adjacent tiles increase yield.
- Training Room(?), Training is performed in this zone.
- Each tile of a training room allows 1 melee/ranged/tank/caster to train, adjacent tiles increase yield.
- Barracks, basic military units are spawned here.
- Minimum Size: 3x3
- Can spawn units:
- Scout (Primary: 25 * Unit count multiplier), Melee (Primary: 100 * Unit count multiplier), Ranged (Primary: 75 * Unit count multiplier)
- Ritual Circle, magic units are spawned here.
- Minimum Size: 4x4
- Can spawn units:
- Caster (Primary: 200 * Unit count multiplier)
- Citadel, advanced units are spawned here.
- Minimum Size: 4x4
- Can spawn units:
- Tank (Primary: 250 * Unit count multiplier)
Theme choices:
- Goblins
- Housing - Mudhuts and Tents
- Mine - Crystal Pit
- Hatchery - Chicken coops
- Library - Cave paintings and Scrawling
- Training Room - Scarecrows
- Barracks - Bonfire with squat building
- Ritual Circle - Floating crystal with markings around it
- Citadel - Hole in the ground with braziers/torches around it
- Skeletons
- Housing - Graves
- Mine - Crystal Pit
- Hatchery - Sepulcher (Corpse yard)
- Library - Bookshelves and Lecterns
- Training Room - Boxing bags and Training dummies
- Barracks - Crypt
- Ritual Circle - Altar
- Citadel - Umbral doorway
- Demons
- Housing - Effigies
- Mine - Crystal Pit
- Hatchery - Butchery/Torture chamber
- Library - Experimentation chamber (Racks/etc)
- Training Room - Cages and Dummies
- Barracks - Spikey building
- Ritual Circle - Throne covered in spikes
- Citadel - Firey pit of doom
Get Crypt Underlord
Crypt Underlord
Submission for the RTS JAM 1998.
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